About
A proof‑of‑concept Minecraft Bedrock Edition server that runs natively on aarch64 hardware, such as Raspberry Pi. It supports basic functionality while stubbing online mode and skins.
Capabilities

The Arm64 Mcpelauncher Server is an experimental, native Minecraft Bedrock Edition server designed to run directly on ARM‑64 (aarch64) devices such as the Raspberry Pi. By compiling the server binary from source, developers can avoid the need for emulation or a full Android runtime, enabling low‑power devices to host multiplayer worlds with minimal overhead. This proof‑of‑concept addresses a long‑standing limitation: Bedrock servers traditionally require x86 or Windows environments, leaving the ARM ecosystem largely unserved.
At its core, the server exposes the same networking and gameplay mechanics that a standard Bedrock server offers. It listens on the default ports, accepts connections from legitimate Bedrock clients, and synchronizes world state across participants. While many advanced features—such as online mode authentication, skin handling, and a full suite of options—are currently stubbed or unimplemented, the implementation still supports basic gameplay, world editing, and player interactions. This makes it ideal for developers who want to experiment with server‑side mods or custom plugins on low‑resource hardware.
Key capabilities include:
- Native ARM support: Compiles to aarch64 binaries, eliminating the need for emulation or Android runtime.
- Modular design: Inherits class structures from the mcpelauncher project and LeviLamina, allowing developers to extend or replace components with relative ease.
- Customizable data paths: Users can specify where the server stores world data, making it straightforward to integrate with existing file systems or network shares.
- Version flexibility: The repository contains branches for multiple Bedrock releases, ensuring compatibility with the latest game updates or older legacy versions.
Typical use cases span hobbyist and educational environments. A teacher could deploy a local Bedrock server on a Raspberry Pi cluster to give students hands‑on experience with multiplayer game design without expensive hardware. Indie developers can prototype networked gameplay or test server‑side logic on inexpensive ARM boards before scaling to cloud infrastructure. Hobbyists may run private servers in a home lab, experimenting with custom worlds or mods while keeping power consumption low.
Integration into AI workflows is straightforward: the server can be controlled via standard MCP commands, allowing an AI assistant to start, stop, or reconfigure the server on demand. An AI could also monitor player activity, adjust game settings dynamically, or trigger custom scripts based on in‑world events. Because the server is a native binary, it offers low latency and efficient resource usage—critical factors when an AI needs to respond quickly to user queries or orchestrate complex simulations.
In summary, the Arm64 Mcpelauncher Server brings Bedrock Edition’s multiplayer experience to ARM devices, unlocking new possibilities for low‑cost, energy‑efficient gaming servers. Its modular architecture and version support make it a valuable tool for developers seeking to experiment with server‑side Minecraft logic on the edge, while its compatibility with MCP workflows enables seamless automation and AI integration.
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