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Unity MCP Integration Server

MCP Server

Real‑time AI control of Unity projects via Model Context Protocol

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Updated 23 days ago

About

This server bridges the Model Context Protocol with the Unity Editor, enabling AI assistants to inspect scenes, manipulate assets, execute C# code, monitor logs, and control play mode directly within Unity.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

Unity MCP Inspector

The Unity Integration (Advanced) MCP server bridges the gap between AI assistants and Unity projects, turning the editor into a live, queryable workspace. It exposes a WebSocket‑based interface that lets an AI read the entire scene hierarchy, project settings, and asset metadata in real time. This solves a common pain point for game developers: the need to manually parse project files or rely on brittle tooling when asking an AI to diagnose bugs, suggest optimizations, or generate code snippets that fit seamlessly into the current project structure.

At its core, the server offers a suite of high‑level capabilities that mirror what a human developer would normally do inside Unity. An AI can browse and manipulate project files, monitor logs and errors as they appear, and even control the editor’s play mode—starting or stopping a scene with a single command. The ability to execute C# code directly in the editor context means that an assistant can prototype logic, run quick tests, or apply patches without leaving the IDE. These actions are performed through MCP’s standardized resource and tool APIs, ensuring that the assistant’s requests are sandboxed and auditable.

Key features include:

  • Real‑time project insight: The server streams up‑to‑date information about scenes, prefabs, and assets, allowing the assistant to reason about dependencies and relationships.
  • Interactive execution: Code snippets can be sent, compiled, and run on the fly, with results returned instantly. This is invaluable for rapid prototyping or debugging complex behaviours.
  • Editor control: Play mode toggling, scene navigation, and log filtering give the AI hands‑on control over the development environment.
  • Structured monitoring: Log streams and error reports are exposed as resources, enabling the assistant to trigger alerts or suggest fixes automatically.

Developers can use this MCP server in a variety of real‑world scenarios. For example, during a QA session an AI can ask the server to run a specific test scene and report any crashes, or it can generate boilerplate scripts that adhere to the project’s naming conventions. In a learning environment, students can ask for step‑by‑step explanations of the scene hierarchy or receive instant feedback on their code snippets. Moreover, continuous integration pipelines can integrate the server to run automated checks or generate documentation based on the current state of the project.

Integration into existing AI workflows is straightforward: the server registers itself as an MCP endpoint, and any client that supports MCP—such as Claude Desktop or custom implementations—can query it using the same prompts and tool calls used elsewhere. Because all interactions are defined through MCP’s declarative schema, the assistant can compose complex sequences (e.g., “load scene X, run test Y, report any errors”) without custom scripting. This unified approach eliminates the friction of switching between separate tooling and keeps the developer’s focus on creative problem‑solving.