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andraderaul

MCP Server League of Legends

MCP Server

Real‑time LoL esports data via MCP

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Updated Jun 1, 2025

About

An MCP server that provides live match information, schedules, leagues, event details, and VODs for League of Legends esports through a standardized interface.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

League of Legends Esports Dashboard

The MCP Server League of Legends bridges the gap between AI assistants and live esports data by exposing a rich, real‑time API for League of Legends tournaments. Instead of manually scraping or integrating with multiple third‑party services, developers can now query a single MCP endpoint to retrieve schedules, live match statistics, event details, and video‑on‑demand links. This unified interface eliminates duplication of effort and ensures that AI agents always have the most current information about ongoing competitions.

At its core, the server acts as a lightweight proxy to the official League of Legends esports API. It translates MCP tool calls into authenticated HTTP requests, handles pagination and rate‑limiting internally, and normalizes responses into a consistent JSON schema. The result is a predictable contract that AI assistants can rely on, regardless of the underlying API changes. By centralizing authentication and error handling, developers avoid repetitive boilerplate code in each assistant implementation.

Key capabilities include:

  • Schedule and live data: Retrieve the full match calendar or filter by league, language, and region.
  • Event specifics: Access detailed information for any tournament event, including brackets, participant rosters, and broadcast URLs.
  • Real‑time scores: Query the current score of a live match by team name, enabling instant updates in chat or dashboards.
  • VOD retrieval: Fetch video‑on‑demand links for completed matches, useful for content curation or post‑match analysis.
  • Multi‑language support: All tools accept a language code, making the server suitable for global audiences.

Typical use cases span from chat‑bot integrations that announce upcoming matches in a Discord server, to data pipelines that feed live statistics into custom dashboards. A sports analytics startup can use the server to gather historical data for machine‑learning models, while a streaming platform could embed live scores directly into overlays. Because the MCP interface is standardized, adding new tools or extending existing ones requires minimal changes to downstream assistants.

The server’s design offers several standout advantages. First, it abstracts away the complexities of authentication and rate limits, freeing developers to focus on business logic. Second, it provides a versioned contract through the MCP specification, ensuring backward compatibility for client applications. Finally, its configuration via environment variables and a clear dev‑workflow (watch mode, linting, formatting) makes it straightforward to maintain in production environments. Overall, the MCP Server League of Legends delivers a robust, developer‑friendly gateway to real‑time esports data that can be seamlessly integrated into any AI‑powered workflow.