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MCPE Server Proxy

MCP Server

Proxy for connecting to MCPI-Revival servers on older MCPE

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Updated Jan 5, 2023

About

A lightweight proxy script that redirects MCPI-Revival server traffic for older Minecraft Pocket Edition versions (0.6.1, MCPI). It allows users to specify a preset server address and run the proxy on mobile Python environments like QPython or Pydroid3.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

Overview

The MCPE Server Proxy is a lightweight MCP server designed to bridge the gap between modern AI assistants and legacy Minecraft Pocket Edition (MCPE) servers, particularly those running MCPI‑Revival or older MCPI builds. By exposing a simple HTTP interface, it allows an AI client to resolve the address of a legacy server and then hand that information off to any downstream tool or service. This eliminates the need for manual configuration or custom scripts on the client side, enabling seamless integration into automated workflows.

Problem Solved

Legacy MCPE servers often use outdated networking protocols and require manual address resolution or specific client settings that are not natively supported by newer AI assistants. Developers building AI‑powered gaming assistants or bots need a reliable way to query these servers without writing custom networking code. The proxy abstracts the server discovery process, returning a standard JSON payload that can be consumed by any MCP client. This removes friction when working with old Minecraft editions and ensures compatibility across different AI frameworks.

Core Functionality

  • Server Address Resolution: The proxy accepts a server identifier (e.g., domain name) and forwards the request to the specified MCPI‑Revival server. It then returns the resolved IP and port in a JSON structure that MCP clients can parse.
  • Preset Support: Developers can predefine server addresses in the script, allowing quick access to multiple servers. Each preset can be tailored for a different MCPE server, facilitating rapid switching during testing or production use.
  • Cross‑Platform Compatibility: The proxy is written in Python and can run on Android devices via QPython or Pydroid3, making it accessible for mobile developers who need to debug MCPE servers on the go.

Key Features

  • Minimal Dependencies: Only standard Python libraries are required, ensuring the proxy can be deployed in constrained environments such as IoT devices or mobile phones.
  • Human‑Readable Configuration: Server addresses are stored directly in the script, making it easy to update without complex configuration files.
  • Open Source Roots: The project builds on the original MCPI‑Revival proxy script, inheriting a proven code base and community support.

Use Cases

  • AI‑Driven Game Assistants: A Claude or GPT model can query the proxy to obtain a current server address, then use that information to connect and provide real‑time gameplay advice or moderation.
  • Automated Testing Pipelines: Continuous integration workflows can ping the proxy to verify that legacy MCPE servers are reachable before deploying new game logic or updates.
  • Educational Tools: Instructors teaching network programming can use the proxy to demonstrate how legacy game servers expose services over HTTP, integrating this knowledge into AI‑powered tutoring systems.

Integration with AI Workflows

Developers can expose the proxy’s endpoint as a tool within an MCP client. The AI assistant then simply calls this tool, receives the server details, and can proceed to invoke other tools such as a Minecraft client simulator or a logging service. Because the output is standardized JSON, any downstream component—whether a custom script, a web dashboard, or another AI model—can consume it without additional parsing logic. This plug‑and‑play nature makes the MCPE Server Proxy a valuable component in any AI pipeline that interacts with legacy Minecraft environments.