About
A lightweight MCP server that leverages Unreal's built-in Python remote execution to expose a rich set of editor tools, enabling AI agents and tools to interact with Unreal Engine projects without custom plugins.
Capabilities

Overview
Unreal MCP is a lightweight, plug‑in‑free server that bridges AI assistants with the Unreal Engine editor through Python Remote Execution. By leveraging the engine’s native Python API, it eliminates the need for custom C++ modules and allows developers to add or modify tools in minutes. The server exposes a rich set of editor‑level commands—ranging from asset inspection to world manipulation—directly to AI clients such as Claude or Cursor, enabling intelligent automation of routine tasks.
Solving the Integration Gap
Developers often struggle to let AI assistants interact with Unreal projects because most solutions require deep engine integration or complex plugin development. Unreal MCP removes that barrier: once the built‑in Python Editor Script Plugin is enabled, the server can communicate over a simple TCP interface. This means that AI agents can query project metadata, run Python scripts, or modify scenes without any additional code on the engine side. The result is a rapid prototyping workflow where an assistant can, for example, generate level geometry or fix asset references on demand.
Core Capabilities
- Path Management – Tools to set and retrieve the engine and project paths, ensuring the server always talks to the correct instance.
- Asset Operations – List, export, validate, and search assets; retrieve detailed information such as LOD levels or reference graphs.
- World Editing – Create, update, and delete actors; fetch the world outliner with properties for full scene introspection.
- Console Interaction – Execute arbitrary console commands, enabling quick toggling of editor settings or running build scripts.
- Project Insight – Obtain comprehensive project and map data, giving AI agents a contextual understanding of the environment.
These functions are exposed via MCP’s standard tool interface, so any AI client that understands MCP can invoke them seamlessly.
Real‑World Use Cases
- Automated QA – An assistant can scan a level for missing textures or broken references, then generate corrective actions that the developer can approve.
- Procedural Content Generation – By calling and feeding procedural parameters, AI can populate a scene with assets generated from textual descriptions.
- Rapid Iteration – Developers can ask the AI to tweak lighting presets or camera positions, and the server will execute the corresponding Python scripts instantly.
- Documentation & Training – AI can walk through a project’s asset hierarchy, explain relationships, and even export snippets for learning resources.
Integration Into AI Workflows
Because the server speaks standard MCP, any assistant that supports MCP can connect with minimal configuration. Once connected, the AI gains full read/write access to the editor’s Python API, allowing it to orchestrate complex sequences of actions—such as spawning a character, configuring its animation blueprint, and verifying collision meshes—all within a single prompt. This tight integration turns the Unreal editor into an interactive AI‑controlled sandbox, dramatically accelerating iteration cycles.
Unique Advantages
- Zero Plugin Overhead – No custom C++ modules; the engine’s own Python support is sufficient.
- Rapid Tool Development – Adding a new tool only requires updating the Node.js server, not recompiling engine code.
- Full Python API Coverage – The server can expose any function available in Unreal’s Python bindings, giving developers virtually unlimited control.
- Safety Transparency – The README explicitly warns that AI agents will have editor access, encouraging developers to review changes before approval.
Unreal MCP thus provides a powerful, developer‑friendly bridge between AI assistants and Unreal Engine, turning the editor into an extensible platform for intelligent automation.
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