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Ultimate Frisbee Team MCP Server

MCP Server

Manage players, tournaments, and payments with FastMCP

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Updated Apr 4, 2025

About

An MCP server that handles Ultimate Frisbee team operations—adding and listing players, creating tournaments, registering participants, tracking payments, and backing up data—all via CLI or MCP interface.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

Ultimate Frisbee Team MCP Server

The Ultimate Frisbee Team MCP Server is a purpose‑built Model Context Protocol service that centralizes all the data and workflows needed to run an organized Frisbee club. By exposing a rich set of resources—players, tournaments, and federation payments—the server lets AI assistants act as a single point of truth for club administration. Instead of juggling spreadsheets, email lists, and disparate payment systems, an assistant can query the server to pull a player’s contact details, register them for an upcoming tournament, or verify that their membership fee has been paid—all in one conversational turn.

What makes this server valuable for developers is its tight coupling with MCP’s tool invocation model. Each CRUD operation on players or tournaments is a first‑class tool that an AI can call with natural language. For example, a user might say, “Add John Smith to the roster and register him for the July 15th beach championship.” The assistant translates that sentence into a structured and call, retrieves the updated roster, and confirms the action. This streamlines workflows for club managers who prefer conversational interfaces over command‑line or web forms.

Key capabilities are delivered through clear, declarative endpoints:

  • Player Management: Create, list, delete, and bulk‑import players via CSV. Each player record includes name, phone, and optional email.
  • Tournament Management: Create tournaments with location, date, surface type, and registration deadline. Update or remove events, register/unregister participants, and toggle payment status per player.
  • Payment Tracking: Record federation fees with amounts, dates, and notes. Query a player’s payment history or delete the most recent entry if an error occurs.
  • Utility Operations: Back up the SQLite database to a file, ensuring data durability.

Real‑world use cases span from small local clubs that rely on a single laptop to large regional federations coordinating dozens of tournaments. A club secretary can ask the assistant, “Show me all players who have paid for this month’s championship,” and receive an instant list without opening a database. A coach can import a CSV of new recruits, while the assistant automatically merges duplicates and updates contact information.

Integration into AI workflows is straightforward: any MCP‑compatible client—Claude, GPT-4o, or a custom chatbot—can register the server’s endpoints and invoke them as tools. The assistant can embed database queries inside longer reasoning chains, enabling context‑aware decisions such as automatically assigning players to balanced teams based on past performance data stored in the same MCP server. Because the server is built on FastMCP, responses are fast and stateless, making it suitable for high‑frequency conversational interactions.

In summary, the Ultimate Frisbee Team MCP Server turns a club’s disparate data sources into a single, AI‑ready API. It reduces administrative overhead, eliminates manual errors, and empowers assistants to manage players, tournaments, and payments with natural language—exactly what modern sports organizations need in an increasingly digital world.