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Unreal Engine MCP Python Bridge

MCP Server

Connect AI agents to Unreal Engine via Model Context Protocol

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Updated Sep 19, 2025

About

This plugin implements a server for the Model Context Protocol, allowing AI agents such as Claude to interact with Unreal Engine 5’s Python API. It enables dynamic automation, tool creation, and collaborative development within UE projects.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

Unrealmcpbridge: Bridging Claude and Unreal Engine via MCP

The Unrealmcpbridge plugin solves a common pain point for developers who want to harness the power of large‑language‑model agents within the Unreal Engine ecosystem. Traditionally, integrating an AI assistant such as Claude with UE required custom middleware or manual scripting of Python commands. This server eliminates that friction by exposing the entire Unreal Engine Python API as a Model Context Protocol (MCP) service. Once running, any MCP‑compatible client can issue high‑level tool calls—like spawning actors, querying project metadata, or modifying assets—without writing glue code.

At its core, the bridge implements a lightweight TCP socket server that listens on localhost. When an MCP client sends a request, the plugin translates it into a Python command executed by UE’s built‑in Python editor. The response is marshalled back to the client, allowing agents to receive structured results or error messages in real time. This tight coupling gives developers a single, consistent interface for orchestrating complex workflows: an agent can read the current level layout, decide to add a new environmental asset, and immediately validate the change—all through declarative prompts.

Key capabilities include:

  • Full Python API access – Every callable function in UE’s Python module is available as an MCP tool, enabling agents to perform any operation that a human developer can script.
  • Custom prompt templates – Predefined prompts such as or provide ready‑made workflows that agents can invoke, while developers can extend the set by adding new Python functions decorated with .
  • Real‑time feedback – The bridge streams responses back to the agent, allowing dynamic decision‑making and error handling within the conversation.
  • Seamless integration with Claude – The plugin is pre‑configured for Claude’s “Attach from MCP” workflow, but any MCP client can connect with minimal setup.

Real‑world use cases span automated level design, procedural content generation, and rapid prototyping. A game designer could ask Claude to “build a medieval village” and have the engine instantly spawn the required meshes, lighting, and navigation data. QA teams can run agents that automatically generate test scenarios, execute them in UE, and report failures back to the assistant. Developers can also collaborate with agents on code reviews or documentation by querying project structure and assets through simple tool calls.

In summary, Unrealmcpbridge turns Unreal Engine into a first‑class AI‑friendly platform. By exposing the Python API through MCP, it removes manual integration barriers and unlocks a new dimension of intelligent automation for game development pipelines.