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jasonjgardner

Blockbench MCP Server

MCP Server

Integrate Blockbench models with AI via Model Context Protocol

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Updated Sep 11, 2025

About

The Blockbench MCP Server exposes a Model Context Protocol endpoint for the Blockbench desktop application, enabling developers to load AI tools, prompts, and resources directly into 3D model workflows. It simplifies the connection between Blockbench and AI services.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

Blockbench MCP in Action

The Blockbench MCP Plugin bridges the powerful 3‑D modeling environment of Blockbench with AI assistants through the Model Context Protocol. By exposing a lightweight HTTP endpoint, it lets Claude or any MCP‑compatible client invoke Blockbench’s core functionalities—creating and editing geometry, managing textures, and manipulating scene hierarchies—from within a conversational context. This eliminates the need to manually toggle between a modeling tool and an AI chat, streamlining workflows for game developers, modders, and content creators who rely on rapid iteration.

At its core, the server presents a set of tools that map directly to Blockbench’s menu actions. For example, a user can ask the AI to “add a cube with a 32x32 texture” and receive an automated command that updates the model instantly. The plugin also exposes resources such as the current project file, texture sheets, and animation data, allowing the assistant to read or modify these assets on demand. Prompt templates are bundled to standardize common requests, ensuring consistent command formatting and reducing the learning curve for new users.

Key capabilities include:

  • Dynamic geometry manipulation: Create, delete, and transform shapes via natural language.
  • Texture management: Import, apply, or adjust textures without leaving the chat interface.
  • Scene hierarchy control: Reorder objects, set parent-child relationships, and manage layers.
  • Export options: Generate ready‑to‑use model files in formats required by game engines.
  • Real‑time feedback: The server streams status updates back to the AI, enabling interactive troubleshooting and iterative design.

Real‑world scenarios that benefit from this integration are plentiful. A mobile game developer can prototype a character’s pose by asking the assistant to “rotate the arm by 45 degrees” while instantly visualizing the result. A modding community can automate repetitive asset creation—such as generating multiple variations of a block with different colors—by scripting the MCP commands. Educational settings can use the plugin to demonstrate 3‑D modeling concepts in a hands‑on, AI‑guided manner.

Integration into existing MCP workflows is straightforward: the server’s URL and port are configurable in Blockbench, and clients like VS Code or Claude Desktop can reference it via a simple JSON configuration. Once connected, the AI can treat Blockbench as an external tool, composing complex sequences of commands within a single prompt. This tight coupling not only speeds up asset production but also opens avenues for AI‑driven design assistants that can learn from user preferences, suggest optimizations, or automatically resolve common modeling errors.