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DEFCON MCP Server

MCP Server

AI‑powered global thermonuclear war simulation server

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Updated Sep 4, 2025

About

The DEFCON MCP Server connects an LLM to the classic DEFCON game via a Lua bot and text‑file bridge, enabling AI agents to read game state and issue strategic commands in real time.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

DEFCON MCP Server in Action

The DEFCON MCP Server transforms the classic 2007 strategy title DEFCON into a fully AI‑driven battlefield. By exposing the game’s internal state and command set through the Model Context Protocol, developers can equip language models with real‑time situational awareness and a rich set of primitive actions. This solves the long‑standing problem of integrating legacy games with modern AI assistants: instead of relying on manual scripting or opaque game APIs, the server offers a standardized interface that any MCP‑compatible LLM can consume.

At its core, the server bridges three worlds. The game layer runs DEFCON with an AI API mod that exposes a Lua bot interface. The Lua bridge translates game events into human‑readable text and writes them to an output file, while reading commands from an input file. The MCP server layer reads the game state, exposes it as a resource to the LLM, and writes back commands. This file‑based communication is simple yet effective; it can be swapped for a RAM disk to reduce latency, and the server supports both stdio and HTTP transports so it can fit into diverse workflows.

Key capabilities include a suite of tools that map directly to in‑game actions: place-structure, place-fleet, and move-fleet allow the model to build bases or reposition forces; send-chat enables diplomatic or hostile messaging; debug-log and whiteboard‑draw/clear provide introspection and visualization. Each tool carries a correlation ID so the server can confirm that commands were executed, giving developers confidence in the reliability of AI‑driven play. The server also exposes a global state resource that contains the full game snapshot, allowing sophisticated reasoning or custom prompt engineering.

Real‑world use cases abound. Game designers can prototype AI opponents, balancing strategies by tweaking prompts or model temperature. Researchers studying multi‑agent coordination might use the server to evaluate emergent behavior in a complex, stochastic environment. Educators could build interactive history simulations where students command nuclear arsenals under AI guidance, observing cause‑effect in a safe sandbox. Because the interface is protocol‑agnostic, any LLM—Claude, GPT-4, or a custom model—can become the commander of a nuclear superpower.

In summary, the DEFCON MCP Server turns an old strategy game into a living testbed for AI research and development. Its layered architecture, robust toolset, and adherence to the MCP standard make it a powerful asset for developers looking to merge classic gameplay with cutting‑edge language models.