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Mc MCP Server

MCP Server

Serve Minecraft Model Context Protocol over Java

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Updated Apr 13, 2025

About

A lightweight Java implementation of the MCP server that exposes Minecraft model data via the Model Context Protocol, enabling clients to query and interact with game models programmatically.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

Overview

The mc-mcp-server is a lightweight, Java‑based implementation of the Model Context Protocol (MCP) tailored for Minecraft server environments. It bridges AI assistants—such as Claude or other LLMs—to the rich world of Minecraft by exposing a set of MCP resources that represent in‑game entities, blocks, and gameplay mechanics. Developers can query or manipulate the game state directly from an AI conversation, enabling interactive storytelling, automated moderation, or dynamic content creation without writing custom plugins.

At its core, the server solves a common pain point for AI‑powered game developers: the lack of a standardized, language‑agnostic interface to interact with a Minecraft world. Traditional modding requires familiarity with the server’s API, event hooks, and Java coding, which can be a barrier for AI researchers or rapid prototyping. By implementing MCP, the server provides a declarative schema that any MCP‑compliant client can consume. This means an AI assistant can ask for the current health of a player, list nearby items, or even instruct the server to spawn a block—all through simple JSON messages over HTTP.

Key features include:

  • Resource Exposure: The server publishes a catalog of resources such as players, worlds, blocks, and entities. Each resource follows the MCP specification, allowing clients to perform CRUD operations or subscribe to changes.
  • Tool Integration: Built‑in tools enable common gameplay actions—teleportation, block placement, inventory manipulation—without the need for custom code. These tools are exposed as callable endpoints that AI assistants can invoke with natural language prompts.
  • Prompt & Sampling Support: The server supports custom prompts and sampling strategies, enabling developers to fine‑tune how the AI interacts with game data. This is particularly useful for procedural content generation or adaptive NPC behavior.
  • Extensibility: Leveraging the Java SDK, developers can add new resources or tools with minimal boilerplate. The design encourages modularity, so additional plugins can be layered on top of the MCP core.

Real‑world scenarios abound. A game master could use an AI assistant to generate dynamic quests that adapt to the player’s current inventory, while a server admin might automate moderation by having an LLM detect and respond to toxic language in chat. Educational projects can let students query the Minecraft world through natural language, making learning about physics or programming more engaging. Because MCP abstracts away low‑level networking details, teams can focus on higher‑level logic and creative content rather than plumbing.

In summary, the mc-mcp-server turns a Minecraft server into an AI‑friendly data source. It empowers developers to integrate sophisticated language models into gameplay, enabling new forms of interactivity and automation that would otherwise require extensive custom development.