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SPINE2D Animation MCP Server

MCP Server

Create Spine2D animations from PSDs with natural language

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Updated 16 days ago

About

An MCP server that imports PSD character files, auto-rigs them, and generates Spine2D animations from natural language descriptions. It offers preview and export in multiple formats for quick iteration.

Capabilities

Resources
Access data sources
Tools
Execute functions
Prompts
Pre-built templates
Sampling
AI model interactions

Spine2D Animation MCP Server

The Spine2D Animation MCP server bridges the gap between traditional 2‑D animation workflows and modern AI‑powered creative tools. By exposing a set of intuitive, natural‑language driven APIs, it lets developers and artists import layered PSD files, automatically rig characters in the Spine2D format, craft expressive animations from plain text prompts, and preview or export those results—all without writing a single line of animation code. This capability is especially valuable for teams that want to prototype quickly, iterate on character motion, or integrate custom animation pipelines into larger AI‑assisted content creation workflows.

At its core, the server performs a pipeline of five key steps:

  1. PSD Import – The tool parses Photoshop documents, extracting layers and metadata into a structured character definition. This step turns static art assets into machine‑readable components that can be further processed.
  2. Automatic Rigging – Leveraging layer naming conventions and positional data, the server generates a full Spine2D skeleton, including bones, inverse‑kinematics constraints, and skin attachments. This eliminates the manual labor of hand‑creating rigs for each character.
  3. Natural‑Language Animation Generation – Users supply simple text prompts such as “make my character wave happily” or “animate a jump with excitement.” The server interprets these descriptions, maps them to predefined animation templates, and applies the appropriate pose sequences and timing.
  4. Preview Generation – A lightweight GIF preview is produced so that users can immediately see the result of their prompt, enabling rapid feedback loops and adjustments.
  5. Export Flexibility – Final animations can be exported in multiple formats (JSON for Spine2D projects, PNG spritesheets, or GIFs), making the output ready for integration into games, web apps, or further post‑processing.

The MCP server’s design aligns perfectly with AI assistant workflows. An assistant can call the , , , , and tools in a conversational manner, allowing non‑technical users to describe desired movements and receive polished animation assets instantly. This reduces the barrier to entry for artists who may not be comfortable with scripting or animation software, while also providing developers a programmable interface to embed automated character creation into larger pipelines.

Unique advantages include:

  • End‑to‑end automation: From raw PSD to exportable animation with a single prompt.
  • Natural language integration: Uses OpenAI models to interpret user intent, making the workflow feel conversational.
  • Modular storage: Keeps characters, rigs, animations, and exports in organized directories for easy version control and reuse.
  • Extensibility: The server’s architecture allows adding new animation templates or improving NLP without changing the client interface.

In practice, game studios can use this server to rapidly generate character animations for prototyping levels; indie developers can prototype motion with minimal art resources; and educators can demonstrate animation concepts in a hands‑on, AI‑augmented environment. By encapsulating complex rigging and animation logic behind a simple MCP interface, the Spine2D Animation server empowers developers to focus on creative storytelling rather than low‑level animation mechanics.